NotesHere is the complete source code for my game Vectrex Thrust. This game would never have been possible to write without all the information people have shared on the web, so releasing this source code is my way of giving something back and hoping that someone will find it useful.FeedUnfurl
NotesIt was determined that 'The Enslaver' and his Avatar-class Titan had to go. I was approached by one of the leaders of Red Alliance to help make this happen, but almost immediately we were down the rabbit hole. Much to my surprise, the RA director didn't want in-game information from me; he wanted us to use the forensic resources of our intelligence agency to trace down The Enslaver's home address. At a coordinated time, armed with this information, a RA member would apparently cut the power to The Enslaver's house in the real world, and in EVE a RA capital fleet would assault the abruptly pilotless Titan. Yikes.Unfurl
NotesOur office and collection storage in at 3553 Ryder Street, Santa Clara, CA. We don’t have enough space to put up exhibits, so we show exhibits at events like Maker Faire Bay Area, PAX Prime, and others, and we place small exhibits in interesting places. We hope to move to a space that will include changing exhibits and game play space in the near future. To do that, we need your financial support and the support of corporations. Can you help?FeedEmbedUnfurl
NotesI don't like writing negative articles that don't include a solution to the problem, but in this case, there is no solution. The state of in-app purchases has now reached a level where we have completely lost it. Not only has the gaming industry shot itself in the foot, hacked off their other foot, and lost both its arms ... but it's still engaging in a strategy that will only damage it further.Unfurl
NotesYou had to bang your ideas around, twist them, turn them, searching for something, anything that would help you squeeze them into the machine. Sometimes you found it, and you got one step closer to realizing your ideas. Sometimes you didn’t.FeedUnfurl
NotesWelcome to the image server of EVE Online. You can use this service to obtain images related to entities in New Eden. At this moment, it is possible to get alliance logos, corp logos, character portraits, ship renders and inventory type icons in various resolutions. Unfurl
NotesI’m not planning on stopping doing these any time soon, as I need them for my own porpoises, but I thought it might be worth having a few instructions out there, so people can run their own conversions of the EVE SDE. Just in case I get hit by a bus, or mauled by crazed Cetaceans.FeedEmbedUnfurl
NotesMAME (an acronym of Multiple Arcade Machine Emulator) is an emulator application designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. The intention is to preserve gaming history by preventing vintage games from being lost or forgotten. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect".Unfurl
NotesIt's unpopular to say you don't care about consoles, to suggest you don't need to care. It feels like disloyalty to the industry. But what's becoming clear, even if it feels controversial and treacherous to say -- even if it threatens the industry and its loyal consumers, galvanizes them to internet arguments -- is that the console business and the industry models that built it are no longer the main avenue for the medium of games. They're probably not even the most important, even though they remain the most visible to your average person. Unfurl
NotesRocky's Boots is an educational logic puzzle game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, the CoCo, the Commodore 64 and the IBM PC. It was followed by a more difficult sequel, Robot Odyssey. It won Software of the Year awards from Learning Magazine (1983), Parent's Choice magazine (1983), and Infoworld magazine (1982, runner-up), and received the Gold Award (for selling 100,000 copies) from the Software Publishers Association. It was one of the first educational software products for personal computers to successfully use an interactive graphical simulation as a learning environment.Unfurl
NotesAfter getting my JavaScript Chip-8 emulator working, I thought it’d be a good idea to take on the next challenge: the Nintendo Entertainment System (also known as the FamiCom in parts of Asia).Unfurl
NotesThe controls for the iPad version of Geometry Wars are quite simply divine. They apply best practice in each of the four components to deliver a smooth and satisfying player experience.Unfurl
NotesIn this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these tutorials is not to leave you with an exact replica of Geometry Wars, but rather to go over the necessary elements that will allow you to create your own high-quality variant.FeedUnfurl
NotesSix weeks ago we set out to see if we could build a real-time, “twitch” 3D game in the browser using HTML5. We built a few games and were pleasantly surprised with what we achieved.Unfurl
NotesThe Artillery Platform, which Atlas is built upon, uses JavaScript and WebGL to deliver a high-quality, low-latency multiplayer gaming experience to anyone with a modern web browser. The platform is centered around 3D experiences with real-time multiplayer capability and strong community support. The JavaScript-based game engine features a component-entity design, a modern deferred rendering pipeline, and development tools designed to allow creative expression and super-fast iteration.Unfurl
NotesThe original Atari featured a wealth of games with box art that was quite a bit more imaginative than the “grizzled man holding a gun” template that’s so popular today. The concept of playing a video game in your house, on your television, was still in its infancy in the late 1970s, and Atari needed a way to market its games. One solution was to commission intricately detailed covers that sold the idea of a game much better than any simple screenshot could. “The game-playing experience wasn’t 100 percent of the experience,” says Tim Lapetino, an artist and designer currently working on a book about the history of Atari cover art. “Part of what made the world complete was the artwork that conjured up this other place. I wasn’t sitting in my living room anymore; I was on this desolate planet or in space. And it was mostly because of that art.”FeedUnfurl
NotesCreating and developing a practical drop-shipment app that works within a fictional universe was fun, and I enjoyed working on it with such intensity.Unfurl
NotesYour 1080p HDTV may be great for Blu-ray movies, but it sucks for SNES games. Adopting new television technology means saying goodbye to the advantages of older hardware. And yes, there are advantages. There's no such thing as a best TV for all eras of content. And for retro gaming, diehard gamers and collectors turn to old CRTs and specialty scaling hardware in search for that perfect picture.Unfurl
NotesLast year, Mr. Johnson received one of the first two grants given by Gamers Helping Gamers, a nonprofit organization founded by a group of successful young New Yorkers to assist a very specific group of students: those who play the fantasy trading card game Magic: The Gathering. Unfurl
NotesIf you would like to experiment around the game mechanics or just give yourself a (albeit unscrupulous) "boost" to your game here are some cheats you can try. They require a bit of interaction with browser technical stuff. Unfurl
Notes In the summer of 2010, we created Sand Trap, a game that we entered in a competition on HTML5 games for mobile phones. But most mobile phones either displayed only part of the game or made the game too small—making it completely unplayable. So we took it upon ourselves to make the game fluidly adjust to match any resolution. After a bit of re-programming and using ideas outlined in this article, we had a game that scaled across any modern browser, whether it ran in a desktop or a mobile device. Unfurl
NotesStellar Track was a conversion of a college mainframe Star Trek game released by Sears in 1981. It is a suitably primitive game where you have to run scans to locate enemies and starbases on a 6 x 6 galactic map. You run scans to find the enemies then must warp to their quadrant to confront them with either phasers or photon torpedoes. You use the joystick to determine the numerals of where you intend you to travel to. Unfurl
NotesAwww yuss. “We expect the new Star Control to come in the form of a reboot, similar to what Firaxis did with the XCOM series last year. We are looking at Star Control II as a major source of inspiration.”FeedEmbedUnfurl
NotesAfter adding a console to your collection, the first thing you want to do is get a handful of games to keep you busy with your new toy. This budget-friendly list should help you quickly find which games will start you off well without emptying your wallet.FeedEmbedUnfurl
NotesDo you know those weird, abstract games that you find yourself instantly drowned in and hopelessly addicted to? Be warned: you just stumbled upon one. A great one. Amiga and PC versionsUnfurl
NotesAn old blog post about an “unknown” Monopoly rule has been making its way around the Web the past few days, starting with a piece on BuzzFeed, then spreading to MSN, Yahoo, HuffPo, and a slew of other places. The gist is simple: When landing on a property, you’re allowed to auction it off, with the highest bidder paying the bank, rather than just purchasing it yourself.Unfurl
NotesHexagonal grids are used in some games but aren’t quite as straightforward or common as square grids. I’ve been collecting hex grid resources for nearly 20 years, and wrote this guide to the most elegant approaches that lead to the simplest code, largely based on the guides by Charles Fu and Clark Verbrugge. I’ll describe the various ways to make hex grids (I’ve counted 74 so far!), the relationships between them, as well as some common algorithms. Many parts of this page are interactive; choosing a type of grid will update diagrams, code, and text to match.FeedUnfurl
NotesThis is a game that provokes only existential angst in me through its reflection of endless maintenance within a system. I feel like if Franz Kafka had created a game, this would be exactly his kind of game.Unfurl
NotesThis document is a guide to the password system used by Metroid for the NES. It applies to the original Metroid 1 released in the US and Europe. I believe the information is also accurate for the hidden Metroid 1 game that can be unlocked in Metroid Prime, and for Metroid Zero Mission for Game Boy Advance.Unfurl
NotesA couple months ago I saw an article or video of the world’s largest game controller and thought to myself “I bet I could make the smallest” and so I did.FeedEmbedUnfurl
NotesWhen mine arrived, I didn’t really know what to use it for, but then it hit me: I can build an emulator box for all the NES and SNES games that I loved to play as a child.FeedUnfurl
NotesRetro gaming enthusiasts take note: this joystick is what you need to play any Atari game on the original console. It plugs right into the original console hardware and removes the need to choose the joystick, paddle, or keypad controller separately. You just leave this puppy hooked up and move your hands to the set of controls used on each game.FeedEmbedUnfurl
Notes I came to play Dungeons and Dragons a little later than most and as I look at the prices for the likes of the Player’s Handbook and Monster Manual…I think I know now what the first thing I need to do is when I finally invent that time machine.Unfurl