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Famicom Party | Introduction
Notes
That dream stuck with me, and after years of being a professional web developer I started learning NES development. (I got a strong nudge in the right direction from Nathan Altice’s excellent I Am Error.)
I Am Error. It was hard to know where to begin. There were plenty of resources around the internet, but they were all incomplete or inaccurate in some way. I got started with bunnyboy’s “Nerdy Nights” series on the NintendoAge forums. Then I found tepples’ NROM template on GitHub, and started learning the ca65 assembler. After months of struggling to understand PPU writes, attribute tables, and scroll registers, it all started to click. I’m glad that I had the experience of fighting with these concepts to learn on my own, but I wish that I could have had a guide that started from scratch and taught all of the essentials of NES development.
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