Pebbling Club 🐧đŸȘš

  • Whimsy by Ct.js
    Notes
    Whimsy is a small game engine and a fantasy console for making interactive stories where you can navigate the worlds you create and talk with stuff! Whilst simple in nature, the toolset allows making narrative-driven exploratory games with no prior experience in game development.
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  • The People's Republic of Interactive Fiction - Apollo 18+20
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    So, a bunch of us made some interactive fiction games, one game per track on the album Apollo 18 by They Might Be Giants. The regular tracks are generally short games. The Fingertips tracks are one-move games (however the authors interpreted that). Here’s They Might Be Giants. They have lots of great albums besides this one, and you should go buy them all. Here’s the original post about the tribute, and here are the games. You can play them online via the links below, or you can download them to play offline (updated March 26, 2012, 1337 EDT). See “How Do I Play?” at the left if you’re unsure what to do.
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  • Tourney | Auch on Water
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    “Tourney” is a game that barely exists. It’s the shadow of an idea that slipped into the world last week during a free-wheeling conversation about design, agency, failure, and whether games can make meaningful statements about the nature of tragedy. To help the discussion along we invented a few imaginary games that could serve as stable reference points in unfamiliar terrain. One of the things we dreamed up is Tourney, a game about maintaining one’s integrity in the face of inevitable decline.
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  • Introducing Playfic - Waxy.org
    Notes
    Playfic is a community for writing, sharing, and playing interactive fiction games (aka "text adventures") entirely from your browser, using a "natural language"-inspired language called Inform 7.
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  • Arcade Improv: Humans Pretending to Be Videogames | Epicenter | Wired.com
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    Instead of asking a question, he bellowed, “Welcome to ACTION CASTLE! You are in a small cottage. There is a fishing pole here. Exits are out.”
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  • Up, not North - Automatypewriter
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    "The Automatypewriter is a typewriter that can type by itself:<br /> <br /> It can also detect what’s being typed on it. It can be used to send text to and/or receive text from a computer via USB. It was designed as a platform for playing interactive fiction games, in particular to play custom software being developed for it by Jim Munroe."
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  • In the Company of Grues » Blog Archive » Where I stand
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    "For me, if it even remotely looks like interactive fiction, then I see it as having value. I see inclusivity, I see intent, I see passion, I see unity, I see beauty, I see power, and I see love.<br /> <br /> Deep inside, I hope that never changes."
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  • Mike Taylor - The Causes of Chaos
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    "An image of the original game is available for download as a C64 tape-image file. I found this image, pirated, out there on the Internet. The people who did it rather sneakily removed my name, and that of the publisher, from the cracked version that's in circulation, so I've restored them in this version of the image; but if you want the cracked version, you can have it - my feeling is that if it weren't for these people stealing my game, I wouldn't have a running version of it myself. So they can have some credit. "
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  • Ren'Py Visual Novel Engine
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    "Ren'Py is a free and cross-platform visual novel engine that helps you use words, pictures, and sounds to tell stories with the computer. Its easy and efficient script language makes it possible for non-programmers to make visual novels, while its Python support allows for complex simulation games."
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  • Post Position » Interactive Fiction Suggestions, Fall 2009
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    "People who are interested in interactive fiction but who haven’t played much or any of it ask me for suggestions from time to time — not as often as I’d like, of course, but, luckily, once in a while. I’ve had a page of recommendations up on my site since 2005. The games on that list remain good ones, but I’m now updating those recommendations to take into account games from recent years. I’m posting the new recommendations here. Note that many of the people who ask me about IF are of a literary bent, as am I, and my suggestions reflect that."
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  • Twine: a tool for creating interactive stories
    Notes
    "Create your own interactive stories with Twine, the same tool used to produce the stories on this Web site."
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  • IF Quake
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  • Violet - Parchment
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    First place winner in the 2008 Interactive Fiction Competition, playable in a browser thanks to Parchment.
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  • ASCII by Jason Scott: The Amnesia Manuscript
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  • Frotzophone
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    "The Frotzophone is an interface for making music with interactive fiction. The topography simulated in the game is used to generate sound, as is the player's path through the game. A Frotzophone "performance" looks just like playing a text adventure; but in addition to playing a game, you're also playing music."
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  • MTV Multiplayer » J.J. Abrams Would Love To Make His Very Own ‘Zork’
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    "“Lost” creator J.J. Abrams may not have have felt like explaining the smoke monster to MTV News movies reporter Josh Horowitz during an interview taped a few feet from my desk last week. But he both offered to adopt Horowitz and answered one question about his interest in making video games."
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  • Frotz Review for iPhone | Touch Arcade
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    "Interactive Fiction (IF) fans will be pleased to hear that Craig Smith has released Frotz [App Store] for the iPhone through the iTunes App Store as a free download."
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  • Creating Adventure Games On Your Computer
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    "by Tim Hartnell, published 1983"
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  • The Prose Medium and IF « Emily Short’s Interactive Fiction
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    "Words in interactive fiction individually carry more weight than they carry in static prose, if only because of the amount of attention we demand the player give to each one."
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  • About Flaxo
    Notes
    "Flaxo is a Flash-based interpreter for Interactive Fiction (IF) games compiled for Infocom's Z-Machine, versions 1-8 (except version 6)."
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  • Introducing Parchment at Toolness
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    "The more I thought about it, the more the web actually seemed like an ideal place for interactive fiction to be experienced, rather than merely a more convenient one. "
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  • parchment - Google Code
    Notes
    "Parchment aims to be a web-based Z-machine interpreter that uses open web technologies to provide the same level of functionality that desktop-based Z-machines offer, with added conveniences that only the web can provide. "
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  • Evil Brain Jono's Natural Log
    Notes
    "Atul has written an awesome thing! It's a Javascript wrapper for the Z-machine -- the engine behind all the Infocom text-adventure games."
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  • Parchment
    Notes
    "Below is a list of z-code based interactive fiction titles made available by The Interactive Fiction Archive. You can click on an entry to start playing it."
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  • Conversation « Emily Short’s Interactive Fiction
    Notes
    "Conversation is one of the most challenging things to code in interactive fiction, and also one of the most widely discussed."
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  • Book and Volume by Nick Montfort
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    "On the plus side the growing realization that something odd is definitely going on is well done."
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  • Let's Tell a Story Together
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  • Guncho - Good News, Everyone! - rec.arts.int-fiction | Google Groups
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  • CellarDoor
    Notes
    "Thanks for trying CellarDoor, a new version in a long lineage of Interactive Fiction interpreters for PalmOS devices."
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  • Results of the 13th Annual Interactive Fiction Competition
    Notes
    "Welcome to IFComp 2007, the competition for short text adventures."
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  • SuicideGirls > News > Geek > Wil Wheaton's Geek in Review: A Mind Forever Voyaging
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    "I think of my time as a valuable currency that must be earned by anyone who wants me to exchange it for whatever they’re selling."
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  • Pac-Txt: Pac-Man meets Zork
    Notes
    "Well, I had just got back from a party where the concept of a Pac-Man + Zork hybrid came up as a joke."
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  • ASCII by Jason Scott: Frontalot Video Released (Completely)
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    "When it was made, Frontalot and I had a handshake deal: I shot it for him, he could release it when he wanted, and I could release it on the final GET LAMP project down the line. Well, today he released it on his website."
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  • Adventure: Crowther's original source code found; photos from inside the real Colossal Cave - rec.arts.int-fiction | Google Groups
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    "Unbelievable !!! a true Relic of the history of gaming ! "
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  • N. B. Horvath's Blog: Inform 7 Code Poem Challenge
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    "In Comments, post a poem that compiles to a working Inform 7 game." Better than Perl poetry?
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  • Brass Lantern: Write a Text Adventure With Inform 7
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    "In this tutorial we'll use I7 to write a simple game. By the time we're done, you'll have the beginnings of your very own masterpiece."
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  • XYZZY interactive fiction awards dispensed - Joystiq
    Notes
    "The annual XYZZY awards have been announced, flaunting the gobs of creativity still flowing from the interactive fiction community."
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  • ONLamp.com: Natural Language Game Programming with Inform 7
    Notes
    "The first principle of Inform 7 is that interactive fiction is a literary pursuit; IF works are more like short novels than games. "
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  • zasterisk - a telephony/text adventure bridge for Asterisk and Infocom games
    Notes
    "Zasterisk implements a Rezrov ZIO object, allowing a user to communicate with a Z-Machine via telephony devices."
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  • Spatterlight : Interactive Fiction for Mac OS X
    Notes
    "Spatterlight is a native Cocoa application that can play several different types of interactive fiction game files."
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  • Some Observations on Using Inform 7
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    "Several people have asked me to discuss in depth why I find I7 more powerful than I6 for complex projects."
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  • Google Groups: rec.arts.int-fiction
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  • PRIZM (Pretty Reliable Invisiclues for Z-Machine)
    Notes
    "There's a solution to every Infocom problem and a way through every Infocom maze."
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  • Brass Lantern: Introducing Inform 7
    Notes
    "Rather than using a small set of terse programming directives as Inform 6 did, Inform 7 uses a subset of English, in an effort to make interactive fiction programming more accessible to writers who lack a computer programming background."
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  • SourceForge.net: The Z-machine preservation project
    Notes
    "A clean Java 5 implementation of a Z-code interpreter."
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  • jay is games: Thy Dungeonman 3: Behold Thy Graphics!
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    "Made by Videlectrix, Homestar Runner's fictional software design company, Dungeonman 3 sports "state-of-the-art amber monochrome visuals" (circa 1980), real-time simulated medieval English text, a parser that talks back to you, and enough mocked adventur
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  • SourceForge.net: ZPlet: A Z-Machine for Java
    Notes
    "ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactive fiction."
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  • Inform 7: Public Beta - Google Groups: rec.arts.int-fiction
    Notes
    Insanely cool natural language approach to authoring interactive fiction - "brings together the editing, testing, indexing and publishing of interactive fiction within a simple one-window user interface."
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  • Grand Text Auto - 3 in 7: New IF
    Notes
    "Leading IF author Emily Short has released two new games, and Graham Nelson, IF author and creator of the widely-used IF system Inform, has a new IF offering, too."
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  • Emily Short - Bronze
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