Notes I spent a half year writing software art to generate special effects for Tron Legacy, working at Digital Domain with Bradley "GMUNK" Munkowitz, Jake Sargeant, and David "dlew" Lewandowski. This page has taken a long time to be published because I've had to await clearance. A lot of my team's work was done using Adobe software and Cinema 4D. The rest of it got written in C++ using OpenFrameworks and wxWidgets, the way I've always done it with this team ;) Uniquely however, Digital Domain's CG artists were able to port my apps over to Houdini for further evolution and better rendering than OpenGL could ever provide. Special thanks to Andy King for showing me that what seasoned CG artists do at DD is actually not so far off from what's going on in the Processing community. FeedUnfurl
NotesNot only are the graphics adorable (Megaman jump!), but the 8-bit version of Daft Punk’s “Derezzed” works perfectly. I just wish it was longer.Unfurl
NotesBut apparently the staff at a Minnesota movie theater hadn't heard of him. They refused to let him watch TRON: Legacy while wearing his light-up suit. Maynard says he believes the staff thought it would be too "distracting." But when you're watching a movie with tons of flashing lights and a bleeping electronic soundtrack, are you really going to be easily distracted? We say this is an act of nerd injustice. FeedEmbedUnfurl