Notes"There it was. The thing that was nagging me all along: when you are designing a user experience, how do you leave room for (or even encourage) the fun, seemingly non-productive behavior that users engage in. The stuff that encourages light interactions between community members. The stuff that includes throwing sheep, poking, giving virtual gifts and nudging. It is this fun stuff that helps community members break the ice, bridge and dabble with connections."Unfurl