Pebbling Club 🐧🪨

  • Why Star Wars: The Old Republic Matters | PIXELS OR DEATH
    Notes
    And with this comes my old friend: the solo, in-my-brain roleplaying. SWTOR is the first MMORPG to engage the part of my brain where my imagination dwells – and I’ve played a lot of them. Usually, I’m left with the cheap thrill of my level increasing, or my sword getting gnarlier, and SWTOR definitely leans on these same trappings occasionally. But, regardless, Bioware has succeeded in igniting my brain in ways that only single player games have previously – and, to frank with ya’ll, I can’t stop playing it. The in-brain back story and moral compass are all firmly in play, and enriching the game constantly.
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  • Realm Of The Mad God | Rock, Paper, Shotgun
    Notes
    "Okay, I am just working through game links here, so apologies for the volley of random Flash game links. This one is extra-plus awesome however, and discovered via the ultra-fertile sediment that is the TIGSource forums. Realm Of The Mad God is a ā€œmassively co-op fantasy adventureā€, and that means acutely lo-fi multiplayer killing of ghosts and stuff, helping random people as you progress. You put in a name, choose a class, and off you go. It’s as basic as it could possibly be, and completely superb."
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  • Gamestop.com - Buy Star Trek Online Collector's Edition - PC
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  • The Second Coming of Moondoggie | EVE Online | EVE Insider | Dev Blog
    Notes
    "It's a hefty wave to catch, but our browser has already been Atlas for five years - the IGB is perched atop a custom-written HTML parsing and rendering system. While a noble technical endeavor, this leaves to us the tasks of upgrading and extending the IGB to match the ever-shifting currents of the HTML standard. Hardly the best way for us to serve you, the player! But, like Atlas, we now have two Pillars upon which to rest these burdens. The first, and undoubtedly greatest, is the Heraclidean support provided by Awesomium and its Prince of Code. This library harnesses the raw strength of the Chromium browser toolkit - the muscles, knit from Webkit, that writhe cobra-like beneath the skin of Google's Chrome - and hand-delivers rendered HTML pages to us as nice 3D surfaces, which we can then readily display in our own Trinity engine."
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  • IGN: GC 2009: The Rise of CCP and EVE Online
    Notes
    "DUST 514 is a first-person shooter that's being incorporated into the EVE universe, acting essentially an MMO for consoles. It's a mix of first-person shooting and real-time strategy gameplay where you play as a marine with a rifle running around on the ground. It's not only set in the EVE universe, it's actually connected to EVE. The DUST battlefields will determine who controls territory within EVE's world. The EVE Online players will have to contract players of DUST to go in and destabilize territory. CCP's hope is that the first-person shooter crowd on consoles and the PC EVE Online crowd will eventually form alliances together."
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  • Blizzard opens up old instances to soloers, changes quest items - WoW Insider
    Notes
    Huh. WoW is starting to call to me again with stuff like this. I missed 90% of the dungeons in the game, and never joined a raid doing anything but harassing a city. "Blizzard has made a few changes to the way keys and unlocks work in the old dungeons, so that you no longer need keys or multiple people to get to the good stuff"
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  • Infovore Ā» Playing Together: What Games Can Learn from Social Software
    Notes
    "MMO servers are currently limited by technological sizes. But what does a server where you know everybody (even a little) look like? What if we limited group sizes for social, not technological reasons? ... We wouldn’t have these servers that resemble sprawling cities; we’d build villages, and hamlets, and travelling camps. And as they grew too big, or small groups within the community grew, they’d break off and move to places where there’s more space for them. In one sense, that’s a more natural metaphor for our users, and it’s a scale that makes sense for them. ... I like this idea that everything, fundamentally, happens at a group level."
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  • Continuum - Meet people from all over the world...then kill them.
    Notes
    "Ever imagine what it'd be like to play Asteroids against your friends? Want to savor the satisfaction of blasting people out of space in some addictive side-scrolling 2D spaceship shooter action?"
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